Twenty-four frames per second isn’t ideal for every project. Here are eight occasions when you should avoid this popular frame rate.

Image via Warner Bros.

Though the majority of productions today shoot in 24fps, that doesn’t necessarily mean you should always roll at this speed. Whether you’re shooting a television show, online video, animation, or trying to meet your clients’ requests, this video has a few recommendations for shooting at different speeds.

1. Recreate a Classic

Why You Shouldn't Shoot in 24 FPS — Classic

Image via Shutterstock.

Shooting an “old timey” short or clip can serve many purposes in your next project, whether it’s for a comedic interlude or an entire short in this format. However, the classics like Chaplin and Méliès shot their work at 16fps. So plan accordingly.

2. Classic Animations

Why You Shouldn't Shoot in 24 FPS — Classic Animation

Image via Disney.

If you are going to stick with classic, 2D animations like your favorite Disney Classics, the grueling frame-by-frame process is shot at 12fps. In the video Ted points out that filmmakers like Wes Anderson have mimicked this technique with his film Fantastic Mr. Fox. So if you’re looking to add some stop-motion animation work to your resume, be sure and shoot at 12fps!

3. Shooting Action Scenes

Why You Shouldn't Shoot in 24 FPS — Action Scenes

Image via Warner Bros. 

If you’re planning on shooting a quick, rapid-fire action scene, consider shooting a few frames down to 21/22 frames per second. When you play back the footage, set it back to 24 frames, and the footage will look quicker and a little more violent and intense.

4. Shooting for Television

Why You Shouldn't Shoot in 24 FPS — Television

Image via FX.

Because of broadcast standards in the past, television shows got converted to 30fps; however, standards have changed, and that’s not always the case. However, for sitcoms, reality TV, and soap operas, 30fps will give you that “vintage” cable feeling you’re going for.

5. Commercials

Why You Shouldn't Shoot in 24 FPS — Commercial

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When shooting a commercial, you’ll have a strict set of rules to follow for the particular brand you’re working for. If not, expect to change up your frame rate for epic, slow motion b-roll, or any other look and feel they wish to see. If you’re shooting in a contest for a commercial spot, change up the shots by shooting in 60/120/240fps because major brands and production houses can accommodate such a high frame rate.

6. Ultra HD Films

Why You Shouldn't Shoot in 24 FPS — Ultra HD

Image via Warner Bros.

Following in the footsteps of the greats like Peter Jackson and Ang Lee, by shooting with a frame rate of 48fps, you’ll give your work a unique (sometimes jarring) look like some of these big directors. Andy Serkis and James Cameron have been rumored to be shooting their upcoming films in this highly criticized manner. We’ll see how it all turns out.

7. Sports

Why You Shouldn't Shoot in 24 FPS — Sports

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Sports are always shot at a high frame rate due to the absolutely essential slow motion shots production companies or venues require. The standard for shooting a game is 300fps. That allows you to slow it down to 30fps for broadcast viewing.

8. Science!

Why You Shouldn't Shoot in 24 FPS — Science

Image via The Slow Mo Guys.

One of my favorite channels on YouTube, The Slow Mo Guys, shoots various objects and people interacting and breaking things in super slow motion. It makes for some wildly fascinating imagery, and if you’re shooting for a science-based client, they may need slower footage to study whatever it is you’ve shot. Though this isn’t always the case when shooting science-related products, be ready to shoot at a much higher frame rate, just in case.

Shooting at different frame rates can be a frustrating but integral part of the video production process. Just make sure you communicate with your client or producer exactly what it is you need to shoot and what kind of video they want in the end.

Have you had trouble shooting with high frame rates in the past? Let us know in the comments.